Assignment 2
This assignment saw me creating a level within certain parameters in Unreal Engine 4. It was up to me to decide on the theme, game mode and playstyle of the level, and create 3 blueprints that had to do with the level. I created a pathfinding AI, a small dialogue with a farmer, and a sprint for the player, due to the size of the map. We also had to light it appropriately, and I had fun adding particle systems to add to the atmosphere, like some "fireflies" floating around the inside of the fortress I had constructed.
This video is the walkthrough of the area.
This video is the walkthrough of the area.