Our theme was "Centenary", so we had focused on creating a puzzle game that used time travel as a major mechanic for solving the puzzles, similar to Portal. It was set in a prison inspired by the Crumlin Road Gaol in Ireland, where the player wakes up and finds a sword that can open "Gates" in time.
I was the concept artist for the group, so I was tasked with creating the environment art and reference for the sword that we modelled.
The first image was a rough idea of what the gameplay would look like. We wanted it to be first person, and the general atmosphere was supposed to be spooky and like it was truly set in the 1900s. Our specific years were 1922 and 2022, and this image was from the 1922 version of the prison.
I was the concept artist for the group, so I was tasked with creating the environment art and reference for the sword that we modelled.
The first image was a rough idea of what the gameplay would look like. We wanted it to be first person, and the general atmosphere was supposed to be spooky and like it was truly set in the 1900s. Our specific years were 1922 and 2022, and this image was from the 1922 version of the prison.
These were used to hash out the differences between the two times. On the left is 1922, and on the right was 2022. We wanted to convey the time passed by changing the time of day, making the environment more destroyed and run-down, and using a different colour palette.
The Sword
The Model Sheet and concept for the sword. I based it off of a real 1922 Irish Free Army Officer's sabre, to help it fit in with the setting of the Gaol and make it feel as though it is intrinsically linked between the two times.
If we had had the time, I would have liked to have made a 2022 version that was chipped and rusted.
If we had had the time, I would have liked to have made a 2022 version that was chipped and rusted.
The alphas I created for the sword's textured details.
The Blade
The blade of the officers sabres often included small details like this. "Fulminis Instar" means "Like Lightning" and originates from the Hogan Family Arms, which was on a sword that I was using for reference. I decided that this was appropriate because of the idea that you would be moving "like lightning" between the two times.
I also included crossed swords and the tree of life. The swords symbolised union and the tree was to imply just how long the sword has been around.
The Handguard
I included a Kelpie as it's a prominent and recognisable creature from Irish mythos, which would further let the player know that this was set in Ireland.
The word "CEAD" means Century, which I thought would be a good name for the sword thematically.
The Blade
The blade of the officers sabres often included small details like this. "Fulminis Instar" means "Like Lightning" and originates from the Hogan Family Arms, which was on a sword that I was using for reference. I decided that this was appropriate because of the idea that you would be moving "like lightning" between the two times.
I also included crossed swords and the tree of life. The swords symbolised union and the tree was to imply just how long the sword has been around.
The Handguard
I included a Kelpie as it's a prominent and recognisable creature from Irish mythos, which would further let the player know that this was set in Ireland.
The word "CEAD" means Century, which I thought would be a good name for the sword thematically.
The UI Buttons
We had a very simple menu UI, only the main screen buttons of Play, Extras, Quit and Exit, and the in-game pause menu buttons were Quit and Back
Wall Decals
I created some Alphas to be used to add a more supernatural feel to the environment.
They don't have any meaning that I could find.
I also made graffiti decals of our names to add to the 2022 environment as easter eggs.
They don't have any meaning that I could find.
I also made graffiti decals of our names to add to the 2022 environment as easter eggs.